REROOM (Independent Product)

An accessibility-first platform reimagining how people design and adapt personal living spaces.

Industry

Industry: Lifestyle • Technology

Role
Product Designer • Accessibility Lead • Brand Designer • Graphic Designer
TIMELINE
2022-2023

Objective

Create an inclusive interior-design concept that supports diverse access needs through personalized experiences and adaptive interface design. I explored how accessibility-forward UX and emerging tech can reduce barriers in home planning and visualization. The focus was on clarity, comfort, and confidence—so more people can design spaces that truly work for them.

The Challenge

Interior design tools often prioritize aesthetics over lived experience—overlooking accessibility, adaptability, and real human needs.
01
indentify
Supporting diverse mobility, sensory, and spatial needs.
02
Brand
Making complex considerations feel intuitive and empowering.
03
Adjust
Bridging physical environments with digital planning.

The Strategy

The platform was designed through the lens of early home-computing optimism—where technology served as an enabler, not a barrier.
01
OBVERSE
A proven methodology for transforming complex challenges into clear, confident decisions.
02
DISCOVER
Designing accessibility as a foundational system feature.
03
EMPATHIZE
Creating intuitive spatial planning tools.
04
VALIDATE
Supporting personalization based on real-life needs.
05
DEPLOY
Building a flexible framework adaptable to changing environments.

Impact & Outcome

Established a human-centered foundation for more inclusive, adaptable interior design experiences.

WHAT I WOULD DO.

Integrate AI-assisted spatial simulations that help users visualize accessibility outcomes before making physical changes to their environments.

Next

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* Ingredients: Strategy, Design, Accessibility, Motion, Build-ready Execution.
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